Archive of November 2009

November 14, 09

Nostalgia in Parts

The nostalgia definitely came back. With the recent re-release of the [C64 emulator for iPhone](/manomio-c64-emulator-for-iphone-ipod-touch-review/) I felt that I am somehow thrown back into C64 world again – the only difference is that I am twice as old as I used to be when being active on C64 demoscene and it feels a bit tight. Some time ago I bumped into this amazing [ICU64 project]( - realtime debugging/hacking tool by Mathfigure. Do you remember Matrix the movie? ####The first part I sooooo wanted to have all that working in AS3, that I have resurrected [FC64]( – low level C64 emulator written by Claus Wahlers (Codeazur) with [Darron Shall]( The code was moved to GitHub recently, so I just had [forked it]( and thus give it its new life. Let's roll with a small demo.
FC64 player
__Click to activate and watch this (very buggy here but interesting) part from [Parts, great demo from 1995 by Oxyron]( Red and green indicate memory write/read, grayscale map represents memory values. Click on the map and use mouse wheel or +/- keys to zoom in and out.__ (Memory debugger idea shamefully borrowed from Mathfigure.) The demo itself doesn't play nicely with FC64 and it's quiet as there's still a lot of work to do on the emulator, but just pay attention the memory snapshot – discover how data is being populated in the memory. The image of girl's face is decompressed and overwrites BASIC area. I am kind of quietly hoping to get other (ex-)demosceners involved to cooperate and improve FC64 as there's loads to do. The most important thing is to re-enable the SID (maybe using [Ralph's TinySID alchemy port]( as there are traces of early SID implementation in the FC64 source. There's another idea for a secret project involving [KickAssembler](, but shhhh for now... ####...and yet another part of the same story Yes, there is more to it. I am supposed to work on the HTML/CSS templates for the new, cool (web2.0) version of [Intros C64]( - the biggest online C64 cracking intros repository. The design (also be me) has been approved a year ago, and I am somehow in stuck in the middle - need to work out the roadmap. Anyway, I wrote a tiny a little bookmarklet to enable live preview of the intros, here are two example links: Dynamic Duo 3D stars Dynamic Duo (pictured above) And the Bookmarklet itself - just drag the link to your toolbar and use on Intros C64 site (you have to select an intro first - get the view with the comments).
06:30 PM | | 0 Comments | Tags: , , , , , , ,
November 09, 09

Dig it like it's gold

Phew... the waiting is finally over! Just got my hands onto the fresh re-release of the C64 emulator for iPhone/iPod Touch from [Manomio]( After long months of impatience, the Retro vs Apple war has calmed down - the app is back in the Apple store. I missed the previous release by seconds, it was [immediately pulled out from the store]( after discovery of hidden [BASIC interpreter]( (nota bene by Microsoft – was that a __real__ reason?) ![C64 emulator for iPhone by Manomio](/files/images/c64_manomio.jpg "C64 emulator for iPhone by Manomio") After trying out all the games must say I felt a little bit disappointed – where are the classics like Bruce Lee and International Karate? They were there before! We've got 8 games instead: __Arctic Shipwreck__ (one of the first filled vector graphics on C64 in 1983!), __Dragon's Den__, __Jupiter Lander__, __International Basketball/Soccer/Tennis__, __Jack Attack__ and __Lemans__. I'd love to see Boulder Dash, Pit Stop, Spy vs Spy and other [exciting titles]( There's some hope with the new Apple in-app purchases though, but the question is how much we would need to pay for a game? ####Me likes * {.plus}Retro coolness – concept and detailed graphics, it's all sweet and shiny * {.plus}Overall performance is great (worked well on my 1st gen iPod Touch) ####Me picky * {.minus}Default selection of games could be much better (more classic titles!) * {.minus}Touch joystick controls a bit too sensitive (it's a bit funny to learn how to drive for the first time), adjusting it would be a nice feature * {.minus}The screen highlight in the landscape mode is a bit too bright, it should be adjustable ####Me thinks * {.neutral}The game area is covered too much by the monitor frame in the portrait view but I understand the reason for it * {.neutral}It would be nice to add some [demoscene productions](, at least one one-file demo/dentro should be included with 1.2 release! * {.neutral}SID emulation quality hard to estimate, most of the games from 80s didn't have fancy music/sfx * {.neutral}Maybe use Vice engine instead of Frodo, it's still under active development and has more features [explanation]( * {.neutral}I would add another landscape mode: 384x271 px (full C64 screen including borders) Another thing I need to say is that __I am totally against Apple's policy of controlling the content of my very own device__, my dream is that one day (wishful thinking) I will be free to to upload and run any kind of binary data in the C64 emulator. Imagine going further and having [real hacking like this]( on your pocket friend! For pure fun. But to be realistic, I guess it would have to be Android. Thanks Manomio! __UPDATE__ The guy known as DNA is trying to [re-enable BASIC]( as he believes it's not been completely removed (which might be true as some games may still use it.) He had succeeded to [enable keyboard]( before by using SSH on the jailbroken device. Fingers crossed for DNA! On another hand, [Stuart Carnie]( – one of the iPhone C64 app developers, posted [a video]( of working emulator (which was based on Vice and Frodo). I'll be trying to get my hands on that.
10:52 PM | | 0 Comments | Tags: ,