Comments on “Pulling the quotes with CSS”http://play.blog2t.net/pullquotes-with-css/feed/Pulling+the+quotes+with+CSS2009-07-20T11:04:48+01:00ChyrpFalling in love with Tweetie, betraying Nambutag:play.blog2t.net,2009-04-29:/id/23//comment_102009-04-29T14:25:14+01:002009-04-29T12:59:13+01:00Cameron Yulehttp://cameronyule.com
<p>After sticking with Twitterific since I first started using Twitter, I've now become one of the many fickle whores abandoning it for Tweetie.</p>
<p>It is lovely though!</p>
Finding the missing childtag:play.blog2t.net,2009-05-15:/id/24//comment_122009-05-15T15:24:36+01:002009-05-15T15:24:36+01:00Enzohttp://enzogames.blogspot.com
<p>I just found this coming from judahfrangipane blog. I wish I had this a few months ago. Great work.</p>
Finding the missing childtag:play.blog2t.net,2009-05-18:/id/24//comment_132009-05-18T23:49:24+01:002009-05-18T23:49:24+01:00justi
<p>your child is in me....</p>
<p>xxxx</p>
Finding the missing childtag:play.blog2t.net,2009-05-20:/id/24//comment_142009-05-20T20:06:04+01:002009-05-20T20:06:04+01:00helphttp://help
<p>hi all...i am new in as language...can you tell me how to use this scrip?how to import?tnx</p>
Finding the missing childtag:play.blog2t.net,2009-05-21:/id/24//comment_162009-05-21T12:50:13+01:002009-05-21T12:50:13+01:00Og2thttp://play.blog2t.net
<p>Just put the class into your src folder. You don't need to import anything as long as it sits there.</p>
Detecting blobs at the speed of lighttag:play.blog2t.net,2009-06-01:/id/28//comment_172009-06-01T10:02:36+01:002009-06-01T10:02:36+01:00Eugenehttp://blog.inspirit.ru
<p>As you mentioned in my blog I am going to try this algorithm to improve speed, but mine works pretty fast for me. the worst part is to detect direction of every blob. It takes lots of CPU. As for my example I'm using Region Growing algorithm</p>
Detecting blobs at the speed of lighttag:play.blog2t.net,2009-06-01:/id/28//comment_182009-06-01T22:00:35+01:002009-06-01T18:34:26+01:00kyndhttp://www.kynd.info/dev
<p>Thank you for great compliments but I'd confess that the words should go to Kanpei Baba who invented the most important part of the code.
I thought I had mentioned that in the post but it's missing...
The original code can be downloaded from here:
<a href="http://faces.bascule.co.jp/motiondetection">http://faces.bascule.co.jp/motiondetection</a>
I also added a link to my blog.</p>
Assassinating jumpy htmlText hyperlinkstag:play.blog2t.net,2009-06-03:/id/30//comment_192009-06-03T14:41:09+01:002009-06-03T14:41:09+01:00ickydimehttp://blog.ickydime.com
<p>Your solution looks good. We've been turning MouseScroll to false to take care of the scroll and setting TextFieldAntiAlias to Normal to take care of the jumping.</p>
<p>Nice to have another option just in case we need advanced AntiAlias.</p>
<p>Thanks!</p>
Detecting blobs at the speed of lighttag:play.blog2t.net,2009-06-06:/id/28//comment_202009-06-06T11:28:27+01:002009-06-06T11:28:27+01:00Touch User Interfacehttp://www.touchuserinterface.com
<p>Thanks,very interesting, I linked your blog;)</p>
Using SWFAddress exclusively with jQuerytag:play.blog2t.net,2009-06-09:/id/33//comment_222009-06-09T05:35:13+01:002009-06-09T05:35:13+01:00Ross Brownhttp://rossisbrown.com
<p>That's what you get for developing in Flash! :)</p>
<p>I don't mind a bit if you do similar styling. I just made a repo on GitHub for it if you want to poke around:
http://github.com/albatrocity/Master-Plumber-Chyrp-theme/tree/master</p>
<p>I won't be throwing this up in the Chyrp extend section anytime soon, as it's exactly what is on my site now, and I'd rather not have clones.</p>
Assassinating jumpy htmlText hyperlinkstag:play.blog2t.net,2009-06-10:/id/30//comment_242009-06-10T20:21:51+01:002009-06-10T20:21:51+01:00Pat
<p>Wow!!!! Been trying to figure this out. Advanced Aliasing is the way to go and it's been a shame to sacrifice that for non-jumpy text. Thanks to your fix I can keep my readable text and not have to worry about this stupid bug!</p>
Old skool TextField plasma (dithered)tag:play.blog2t.net,2009-06-11:/id/29//comment_252009-06-11T11:14:40+01:002009-06-11T11:14:40+01:00Karl Freemanhttp://www.cadency.co.uk
<p>This is some excellant work right here, nostalgia overdose. Top work.</p>
Dried eye syndrometag:play.blog2t.net,2009-06-18:/id/41//comment_382009-06-18T08:48:29+01:002009-06-18T08:48:29+01:00subbluehttp://www.subblue.com
<p>Very cool - it does a good job of tracking my eyebrows too!</p>
Dried eye syndrometag:play.blog2t.net,2009-06-18:/id/41//comment_392009-06-18T09:14:17+01:002009-06-18T09:14:17+01:00Gavin Montaguehttp://www.leftbrained.co.uk
<p>That is scarily good. It's quite good at detecting my finger tips - could the code be adapted to either a virtual piano or (even better) a Minority report style 'swipe' effect.</p>
Assassinating jumpy htmlText hyperlinkstag:play.blog2t.net,2009-06-22:/id/30//comment_1062009-06-22T15:34:06+01:002009-06-22T15:34:06+01:00Martinhttp://www.formatlos.de
<p>nice one. I noticed this error once in a while but I didn't have the time to investigate further</p>
Assassinating jumpy htmlText hyperlinkstag:play.blog2t.net,2009-06-26:/id/30//comment_1622009-06-26T10:42:41+01:002009-06-26T10:42:41+01:00Luke Sturgeonhttp://www.lukesturgeon.co.uk
<p>I'm so glad I found your solution, after doing some experimenting myself I found that rather than adding a random amount to the height, you only need to add the leading value of the text, which you can find dynamically so it should work in all situations.</p>
<p>I just wrote a little post about it: http://www.lukesturgeon.co.uk/lab/2009/06/fixed-vertical-scrolling-text-bug/</p>
Assassinating jumpy htmlText hyperlinkstag:play.blog2t.net,2009-06-26:/id/30//comment_1642009-06-26T17:25:00+01:002009-06-26T17:25:00+01:00Og2thttp://play.blog2t.net
<p>@Luke: thanks so much, I couldn't figure it out myself. I will update the class soon.</p>
Useful OS X terminal shortcutstag:play.blog2t.net,2009-07-10:/id/32//comment_4102009-07-10T16:24:25+01:002009-07-10T16:24:25+01:00Dave
<p>Awesomely useful, can't get by without ctrl+l/r</p>
Realtime Terminator Salvation "Machine Vision" fxtag:play.blog2t.net,2009-07-20:/id/44//comment_5462009-07-20T10:08:11+01:002009-07-20T10:08:11+01:00alexhttp://www.alexmil.de
<p>Great work!
Love it. But the motion based tracking isn't very stable when there's background noise (movement). Maybe a "weight - based" motion detection could help.
The eyetracker is awesome! Unfortunately I wear glasses so I couldn't really write an eyetracker myself (coding without glasses sucks)</p>
<p>Really great work!</p>
Realtime Terminator Salvation "Machine Vision" fxtag:play.blog2t.net,2009-07-20:/id/44//comment_5472009-07-20T11:04:48+01:002009-07-20T11:04:48+01:00Og2thttp://play.blog2t.net
<p>Thanks for linking back Alex, you're right about the noise, I haven't got time to implement other motion detection methods yet but I'll have a look into the camshift algorithm you've mentioned, it definitely could become a part of the framework.</p>