Posts tagged with “as3” and “experimental”
Welcome to this time of the year again when people scoop out pumpkin seeds and costume shops make their year's worth of sales during one weekend. Halloween! So nice to be kids again. And now you can be one too, without even leaving your computer desk – just hit the images below and have some fun.
We've teamed up with Leipzig Flash studio Tastenkunst and made these two apps. Marcel Klammer and his team had developed Beyond Reality Face technology which allows using human faces as markers for augmented reality. PhotoBoo substitutes the face so you can experience how does it feel to be a (dead) celebrity.
GooTube is based on my last year's experiment – Black Hole Sun and similarly uses face.com API technology to find feature points in a face, but then BRF's Point Tracker is used to track these points and finally HiSlope helps to apply the distortions to the live webcam feed.
Both apps utilise FaceBook connect so it's even easier to socially share your alter ego (and even set your FB profile pic!) Now go and make goofies out of yourselves. And don't forget to spread the word - boooooooooo!
Many thanks to PtitJean for his initial face.com API for AS3.01:40 PM | posts | 0 Comments | Tags: as3, brf, webcam, toy, fun, halloween, experimental, fx, flash, hislope
If you came here after seeing my FOTB talk – that's great! Thank you!
Make sure you've seen the Black or White vs Machine Vision mash-up first.
Then head to the HiSlope GitHub repo to download/fork the HiSlope toolkit and have fun.
Yes, HiSlope is opensource!
I am going to add more examples, couple of cool and previously unreleased Pixel Bender filters and more tutorials/documentation soon, so make sure you follow me on Twitter @blog2t.
Please send comments and feedback, I'd really like to hear from you! Any Q&As - catch me at the conference.
Update: I've added the video from my pitch.12:16 AM | posts | 2 Comments | Tags: tracking, pixelbender, experimental, fx, source, hislope, as3
I have a pleasure to announce that I am a part of the Hidden Door Festival - the event is happening during this weekend at Roxy Art Club, Edinburgh.
I got commissioned to make an interactive installation that I've called Static Mirror. So, if you're Edinburger – come along to see the exceptional maze full of art and bands performing live, otherwise just enjoy my piece on-line.
Click the image above to activate (webcam required.) There's a accompanying noise, so mute the sound if you are i.e. at work.
© 2010 Tomek Augustyn. All rights reserved.
If you're looking for a deeper meaning, please read the artist's statement.
Coming out of the underground club, Tomek brings the idea of interactive VJing into a gallery space by confronting visitors with the imagination they might have about themselves.
He asks the old question – “Do our bodies exist for real or are we just a bunch of particles bound together by invisible forces as a temporal form of expression?”
The answer could be found by observing the nature of static noise reflection – as long as you move, you are.
On a technical note, the piece uses my HiSlope (alpha) video processing engine (shortly available as open-source.)
You can also press '/' to play with the manual controls and '\' to view the stats for the camera.06:11 PM | posts | 2 Comments | Tags: as3, hislope, osx, fx, experimental, pixelbender
The nostalgia definitely came back. With the recent re-release of the C64 emulator for iPhone I felt that I am somehow thrown back into C64 world again – the only difference is that I am twice as old as I used to be when being active on C64 demoscene and it feels a bit tight. Some time ago I bumped into this amazing ICU64 project - realtime debugging/hacking tool by Mathfigure. Do you remember Matrix the movie?
The first part
I sooooo wanted to have all that working in AS3, that I have resurrected FC64 – low level C64 emulator written by Claus Wahlers (Codeazur) with Darron Shall. The code was moved to GitHub recently, so I just had forked it and thus give it its new life.
Click to activate and watch this (very buggy here but interesting) part from Parts, great demo from 1995 by Oxyron.
Red and green indicate memory write/read, grayscale map represents memory values.
Click on the map and use mouse wheel or +/- keys to zoom in and out. (Memory debugger idea shamefully borrowed from Mathfigure.)
The demo itself doesn't play nicely with FC64 and it's quiet as there's still a lot of work to do on the emulator, but just pay attention the memory snapshot – discover how data is being populated in the memory. The image of girl's face is decompressed and overwrites BASIC area.
I am kind of quietly hoping to get other (ex-)demosceners involved to cooperate and improve FC64 as there's loads to do. The most important thing is to re-enable the SID (maybe using Ralph's TinySID alchemy port) as there are traces of early SID implementation in the FC64 source.
There's another idea for a secret project involving KickAssembler, but shhhh for now...
...and yet another part of the same story
Yes, there is more to it. I am supposed to work on the HTML/CSS templates for the new, cool (web2.0) version of Intros C64 - the biggest online C64 cracking intros repository. The design (also be me) has been approved a year ago, and I am somehow in stuck in the middle - need to work out the roadmap.
Anyway, I wrote a tiny a little bookmarklet to enable live preview of the intros, here are two example links:
And the Bookmarklet itself - just drag the link to your toolbar and use on Intros C64 site (you have to select an intro first - get the view with the comments).06:30 PM | posts | 0 Comments | Tags: c64, experimental, retro, debugging, as3, sid, bug, source
Today passes my 5th year of living and working in the UK... feeling in sort of a nostalgic/festive mood, did some cool VJing last nite and decided to spend semi-hangovery afternoon doing some (softcore) flashcoding. I got some good feedback and suggestions (thanks you know who) to my recent Terminator Salvation "machine vision" experiment and decided to explore that area a bit further.
This time I've managed to add "the real face tracking" ported from OpenCV by Masakazu "Mash" Ohtsuka (with some great optimizations by Quasimondo) to my video processing framework (codename HiSlope) which should be hopefully released within a couple of weeks (still need to do some important/major refactoring). Follow me on twitter.com/blog2t for updates.
So I was looking for some perfect video to use for testing... couldn't think of anything really. Then suddenly the spirit of Michael Jackson (RIP) came to me and whispered into my ear: "Black or white?" – and it was all clear then :)
Enough words, click the image to sing along.
I found this video particularly challenging – with loads of head banging and different races (skin tones, facial hair etc.) – which actually makes a perfect source material for testing.
And again, I am really surprised by the final result – it's still not the fastest (I am getting 20 FPS in browser and about 35 FPS in standalone projector) but the main task is achieved.
The filters' settings were optimized for the video, so if you switch to the webcam mode you probably won't get your eyes detected (there's still a bit of work for me to do on it – that's why I am not releasing the sources yet), but do try to play with sliders, especially with HSBC (no, not the bank, it's Hue, Saturation, Brightness, Contrast) – enable it by clicking the checkbox on the left) and Eye Finder – enable debug and adjust blur and fuziness.
So, where's Michael? He's wandering somewhere in that black puma's outfit, fighting with racism. Watch out!05:05 PM | posts | 21 Comments | Tags: tracking, as3, experimental, fx, flash ide, hislope