Posts tagged with “hislope”
Welcome to this time of the year again when people scoop out pumpkin seeds and costume shops make their year's worth of sales during one weekend. Halloween! So nice to be kids again. And now you can be one too, without even leaving your computer desk – just hit the images below and have some fun.
We've teamed up with Leipzig Flash studio Tastenkunst and made these two apps. Marcel Klammer and his team had developed Beyond Reality Face technology which allows using human faces as markers for augmented reality. PhotoBoo substitutes the face so you can experience how does it feel to be a (dead) celebrity.
GooTube is based on my last year's experiment – Black Hole Sun and similarly uses face.com API technology to find feature points in a face, but then BRF's Point Tracker is used to track these points and finally HiSlope helps to apply the distortions to the live webcam feed.
Both apps utilise FaceBook connect so it's even easier to socially share your alter ego (and even set your FB profile pic!) Now go and make goofies out of yourselves. And don't forget to spread the word - boooooooooo!
Many thanks to PtitJean for his initial face.com API for AS3.01:40 PM | posts | 0 Comments | Tags: as3, brf, webcam, toy, fun, halloween, experimental, fx, flash, hislope
Another awesome FOTB is over.
I had a big pleasure (and even a greater stress haha!) to be a speaker this year – thanks to John Davey and everybody voting and coming to see my Riding the HiSlope! session – it means a lot to me. Generally, I like to improve things and I will be grateful for any feedback.
I've seen many inspiring talks, meet tons of people, drunk loads, made new friendships (hi Polish Flash Mafia) etc. All that resulted to a massive body strike which I am still recovering from. It was so worth it though.
Right, I don't think my session slides would do best on their own, so won't put them up (unless you demand). Here's the list of topics I've covered with the references:
Used for face (and face features) detection. A great research done by Adam Harvey and his CV dazzle – how to stop the machines recognising faces (if we ever need to). Then finally the video showing scanning and matching the wavelets.
As described in the Servo magazine.
Check my blog post which is actually the 2nd hit when you google for "blob detection".
Halftoning and Rasterization
Check face.com and face.com AS3 wrapper by ptitJean and forked by me. There are updates on the way (some already in HiSlope), mainly parsing face attributes into VOs and the new FaceBook OAuth 2.0 support.
Big thanks to Marcel Klammer (I love you!) and Christian Walther (still not sure what the heck you were doing in that hotel room) for loads of help and remote moral support.
Doomsday Console 2
Amazing console developed by the mighty Andreas Rønning (how's your bum dude?) – download from http://code.google.com/p/doomsdayconsole/. I am looking deeply into it, it may result in writing some UI plugins and/or HiSlope integration/collaboration/whatever. Good work!
Last thing – I was hugely impressed by Seb's PixelPhones, I've had a similar concept, except Seb had done it – and it's far far better that I'd ever do it. Lots of people had asked how this was done and I shall describe it (with a little demo) in my next blog post. Stay tuned.02:10 PM | posts | 1 Comment | Tags: fotb, talk, hislope, presentation, fun
The idea was chasing me for a while but there was no time to finish it. Until now... Halloween! – seems to be perfect day for this. So, here you go: HiSlope + face.com API mash-up, click below and go into some wild disguise!
This was possible with PtitJean's AS3 face.com API (thanks so much Jean!) Audial delight by Sound Garden – if I now say "Go and buy this track" their label won't sue me, will they? ;-)
The source will be released shortly on GitHub as HiSlope upgrade so watch out. Also there will be something special coming soon, I've teamed up with Marcel Klammer – genius that wrote Virtual Mirror and will be rolling some cool stuff out to you.
Tags: hislope, halloween, experimental, api
If you came here after seeing my FOTB talk – that's great! Thank you!
Make sure you've seen the Black or White vs Machine Vision mash-up first.
Then head to the HiSlope GitHub repo to download/fork the HiSlope toolkit and have fun.
Yes, HiSlope is opensource!
I am going to add more examples, couple of cool and previously unreleased Pixel Bender filters and more tutorials/documentation soon, so make sure you follow me on Twitter @blog2t.
Please send comments and feedback, I'd really like to hear from you! Any Q&As - catch me at the conference.
Update: I've added the video from my pitch.12:16 AM | posts | 2 Comments | Tags: tracking, pixelbender, experimental, fx, source, hislope, as3
I have a pleasure to announce that I am a part of the Hidden Door Festival - the event is happening during this weekend at Roxy Art Club, Edinburgh.
I got commissioned to make an interactive installation that I've called Static Mirror. So, if you're Edinburger – come along to see the exceptional maze full of art and bands performing live, otherwise just enjoy my piece on-line.
Click the image above to activate (webcam required.) There's a accompanying noise, so mute the sound if you are i.e. at work.
© 2010 Tomek Augustyn. All rights reserved.
If you're looking for a deeper meaning, please read the artist's statement.
Coming out of the underground club, Tomek brings the idea of interactive VJing into a gallery space by confronting visitors with the imagination they might have about themselves.
He asks the old question – “Do our bodies exist for real or are we just a bunch of particles bound together by invisible forces as a temporal form of expression?”
The answer could be found by observing the nature of static noise reflection – as long as you move, you are.
On a technical note, the piece uses my HiSlope (alpha) video processing engine (shortly available as open-source.)
You can also press '/' to play with the manual controls and '\' to view the stats for the camera.06:11 PM | posts | 2 Comments | Tags: as3, hislope, osx, fx, experimental, pixelbender