Posts tagged with “pixelbender”
If you came here after seeing my FOTB talk – that's great! Thank you!
Make sure you've seen the Black or White vs Machine Vision mash-up first.
Then head to the HiSlope GitHub repo to download/fork the HiSlope toolkit and have fun.
Yes, HiSlope is opensource!
I am going to add more examples, couple of cool and previously unreleased Pixel Bender filters and more tutorials/documentation soon, so make sure you follow me on Twitter @blog2t.
Please send comments and feedback, I'd really like to hear from you! Any Q&As - catch me at the conference.
Update: I've added the video from my pitch.12:16 AM | posts | 2 Comments | Tags: tracking, pixelbender, experimental, fx, source, hislope, as3
I have a pleasure to announce that I am a part of the Hidden Door Festival - the event is happening during this weekend at Roxy Art Club, Edinburgh.
I got commissioned to make an interactive installation that I've called Static Mirror. So, if you're Edinburger – come along to see the exceptional maze full of art and bands performing live, otherwise just enjoy my piece on-line.
Click the image above to activate (webcam required.) There's a accompanying noise, so mute the sound if you are i.e. at work.
© 2010 Tomek Augustyn. All rights reserved.
If you're looking for a deeper meaning, please read the artist's statement.
Coming out of the underground club, Tomek brings the idea of interactive VJing into a gallery space by confronting visitors with the imagination they might have about themselves.
He asks the old question – “Do our bodies exist for real or are we just a bunch of particles bound together by invisible forces as a temporal form of expression?”
The answer could be found by observing the nature of static noise reflection – as long as you move, you are.
On a technical note, the piece uses my HiSlope (alpha) video processing engine (shortly available as open-source.)
You can also press '/' to play with the manual controls and '\' to view the stats for the camera.06:11 PM | posts | 2 Comments | Tags: as3, hislope, osx, fx, experimental, pixelbender
Have you seen Terminator Salvation yet? There's a bunch of cool visual effects developed by Imaginary Forces, it shows the world as seen by machines. There's a lot of object tracking going on there, I was thinking whether I could recreate the whole thing just in pure AS3. And, well, here's the result (which I am actually very proud of) ;-)
Click image to activate, wait for the video to buffer (1.6MB) press EDIT button to play with the filters (in full screen mode). Enable your webcam (if you have one) and play about with sliders and checkboxes – try if your face can be tracked too – but then watch for evil Terminators – they'll come and get you! ;-) Btw. you can turn histograms for every filter - thanks to Quasimondo for the code.
This is a part of the whole video filter framework I am developing just now, the inspiration came from Joa Ebert's Image Processing library (as far as I know, he's cooking a complete rewrite). The full source code (including Pixel Bender kernels and examples) will be soon released on Google Code and will feature face/eye tracking/gestures and few other things (surprise!) A lot of people are very sceptic about the whole eye tracking idea, they don't believe it's precise enough to make any use of it – I will prove that it is, and it works! (just watch closely how it tracks my eyeballs on the video!)
My approach is to make everything as much simple as I can. If something cannot be achieved using this rule, I either abandon the idea completely or look for a simpler solution.
The face tracking is actually relatively simple, I will briefly describe each step:
- Brightness/Contrast (HBSC filter) - initial adjustment of the input (will be replaced with auto levels)
- Motion Capture - works the same way as the "movement watchdog" that's implemented in brains of almost all animals (including humans) in order to survive – it finds the rectangle area of the all the differences between two frames. This step could be much more complicated (i.e. I might use face detection or Eugene's motion tracker once he decides to release the source) but simple motion capturing is good enough for Machine Vision experiment here.
- Shape Depth Detector – finds centres of colour local maximums, play with the levels slider carefully to get more details – it works by posterising the image then does a very fast blob detection on every result colour – thanks to Kynd and Kampei Baba for sharing this technique.
Color Grading – identical to Photoshop's Gradient Map – uses
paletteMapto remap the colors.
- Machine Vision – the final and the most complicated filter – utilises Delaunay triangulation and Voronoï diagram by Nicoptere – it's fast enough to process it realtime (thanks for sharing!). Then it plots the points and lines and applies my spotlight effect class (another blog post on that subject coming soon) to achieve the final look. Btw. I've found another very cool experiment using Delaunay for face triangulation by Neuro Productions.
Feel free to leave any comments questions and suggestions, I am really interested what you think. You can also follow my blog updates on Twitter or RSS. It's getting very late now, so I better go.
UPDATE: I am giving up, it's just too hard to track human's head, I gonna do next experiments with chickens:
If you liked this experiment, make sure you see the new version.