Posts tagged with “source” and “experimental”

September 28, 10

Boiling the soft egg aka Webcam Stories

If you came here after seeing my FOTB talk – that's great! Thank you! Make sure you've seen the [Black or White vs Machine Vision mash-up](http://play.blog2t.net/files/black-or-white/) first. Then head to the HiSlope GitHub repo to [download/fork the HiSlope toolkit](http://github.com/og2t/HiSlope) and have fun. **Yes, HiSlope is opensource!** I am going to add more examples, couple of cool and previously unreleased Pixel Bender filters and more tutorials/documentation soon, so make sure you [follow me on Twitter @blog2t](http://twitter.com/blog2t). Please send comments and feedback, I'd really like to hear from you! Any Q&As - catch me at the conference. HiSlope __Update:__ I've added the video from my pitch.
12:16 AM | | 2 Comments | Tags: , , , , , ,
November 14, 09

Nostalgia in Parts

The nostalgia definitely came back. With the recent re-release of the [C64 emulator for iPhone](/manomio-c64-emulator-for-iphone-ipod-touch-review/) I felt that I am somehow thrown back into C64 world again – the only difference is that I am twice as old as I used to be when being active on C64 demoscene and it feels a bit tight. Some time ago I bumped into this amazing [ICU64 project](http://icu64.blogspot.com/) - realtime debugging/hacking tool by Mathfigure. Do you remember Matrix the movie? ####The first part I sooooo wanted to have all that working in AS3, that I have resurrected [FC64](http://codeazur.com.br/lab/fc64/) – low level C64 emulator written by Claus Wahlers (Codeazur) with [Darron Shall](http://www.darronschall.com/weblog/). The code was moved to GitHub recently, so I just had [forked it](http://github.com/og2t/fc64) and thus give it its new life. Let's roll with a small demo.
FC64 player
__Click to activate and watch this (very buggy here but interesting) part from [Parts, great demo from 1995 by Oxyron](http://noname.c64.org/csdb/release/?id=11689). Red and green indicate memory write/read, grayscale map represents memory values. Click on the map and use mouse wheel or +/- keys to zoom in and out.__ (Memory debugger idea shamefully borrowed from Mathfigure.) The demo itself doesn't play nicely with FC64 and it's quiet as there's still a lot of work to do on the emulator, but just pay attention the memory snapshot – discover how data is being populated in the memory. The image of girl's face is decompressed and overwrites BASIC area. I am kind of quietly hoping to get other (ex-)demosceners involved to cooperate and improve FC64 as there's loads to do. The most important thing is to re-enable the SID (maybe using [Ralph's TinySID alchemy port](http://www.unitzeroone.com/blog/2009/02/12/playing-with-alchemy-c64-music-playback-on-flash-10/)) as there are traces of early SID implementation in the FC64 source. There's another idea for a secret project involving [KickAssembler](http://www.theweb.dk/KickAssembler/), but shhhh for now... ####...and yet another part of the same story Yes, there is more to it. I am supposed to work on the HTML/CSS templates for the new, cool (web2.0) version of [Intros C64](http://intros.c64.org/) - the biggest online C64 cracking intros repository. The design (also be me) has been approved a year ago, and I am somehow in stuck in the middle - need to work out the roadmap. Anyway, I wrote a tiny a little bookmarklet to enable live preview of the intros, here are two example links: Dynamic Duo 3D stars Dynamic Duo (pictured above) And the Bookmarklet itself - just drag the link to your toolbar and use on Intros C64 site (you have to select an intro first - get the view with the comments).
06:30 PM | | 0 Comments | Tags: , , , , , , ,