Posts tagged with “source”

June 12, 09

The end of anonymous clicks (but don't be afraid)

Recently [Google has enabled events tracking for all Analytics accounts]( – that opens [a whole new world]( for the click hunters – just imagine how useful it might be for usability testing – you can find out if anyone is actually interacting with the new interface that took you 3 weeks to develop. The [official Google Analytics for Flash guide]( covers pretty much everything what you need to know to set it up for your SWFs and it's all easy peasy when you've got ga.js handy on your HTML page. But what if you want to give your SWF away (by providing the embed code that links to your SWF) and still be able to track the referrer? You don't know who will be embedding your SWF thus you can't tell if the ga.js will be available. Fortunately Google covers that matter as well – all you need to do is to import the whole AnalyticsTracker class (which is 100% compatible with the latest ga.js tracking code – at least that's what Google says) available at [](, set the MODE to AS3 and stop worrying about any Analytics specific Javascript on the HTML page. All pretty. The only thing is **that there's no (direct) way of getting the referrer URL of the SWF that generated the event** into your stats, so you won't know who had embedded your file. You could check loaderInfo.url but this will ONLY return the SWF's host location aka your site address and that's no use. **How to get the URL of a page that embeds my SWF then?** There's a [simple trick]( – the page URL is stored in window.location.href and you can use ExternalInterface to get that out. It's actually pretty easy. **Let's go with the example code:** import; import; const TRACKING_CODE:String = "UA-XXXXXXX-X"; const MODE:String = "AS3"; const DEBUG:Boolean = false; var GAtracker:AnalyticsTracker; var referrer:String; GAtracker = new GATracker(this, TRACKING_CODE, MODE, DEBUG); if (ExternalInterface.available) { try { referrer ="window.location.href.toString"); if (referrer && referrer.indexOf("file:/") != -1) referrer = "localhost"; if (!referrer) referrer = "unknown"; } catch (error:SecurityError) { trace("A SecurityError occurred: " + error.message); } catch (error:Error) { trace("An Error occurred: " + error.message); } } else { trace("External interface is not available."); } As we don't use any Javascript **we have to set the tracking code in AS3** along with the MODE set as AS3. Also, there's built-in debugger in the GATracker library which might be actually pretty handy. **Castles in the sand... box** Then we'll try to get the referrer URL – it's important to set <param name="allowscriptaccess" value="always" /> on the <object> tag, and the attribute for the <embed> tag allowscriptaccess="always" in your embed code to allow ExternalInterface access Javascript, otherwise Flash Player will spit out this SecurityError: **A SecurityError occurred: Error #2060: Security sandbox violation: ExternalInterface caller [your SWF's host address] cannot access [the URL of the site where your SWF is embedded on]**. We can catch it (which we do) but ain't get no URL then. **Got ya, how do I get to track events?** Easy tiger! For example, if you want to track the event of user pressing the video play button to start playback, just fire up this line: GAtracker.trackEvent("Video", "Play: " + referrer, fileURL); Where fileURL is the video file URL. **And finally...** Make sure you **deploy your SWF on the live site**, nothing gets tracked when the SWF is tested in Flash IDE or the local file system as Google explains: >Currently, Flash tracking is available for any Flash content embedded in a web page. Tracking of data sent from Adobe Air, Shockwave, or via the Flash IDE (e.g. using Test Movie) is not supported at this time. Oh, well. **Any example/demo?** Sure, try to embed the code below on your blog (i.e. as a private post) to see how it works.
06:27 PM | | 1 Comment | Tags: , , ,
June 03, 09

Assassinating jumpy htmlText hyperlinks

**UPDATE:** Read this [great tutorial on styling the HTML text field]( I read quite recently that people are still [swearing Flash jumpy hyperlinks in htmlText with Anti-aliased for readability option turned on]( What are they talking about? – here's the example.
**Roll over and out the links in the left column and carefully observe what happens to the text**. Pretty bad stuff. Fortunately, there is [a perfect workaround]( __discovered by Jonnie Hallman aka Destroy Today__, but not everybody knows about it yet. So, (to save the world), I wrote a simple TextField wrapper class that automatically deals with the issue, additionally it also fixes another annoying bug – selectable code>TextField scrolls one line on text select – when you click and drag down the mouse while selecting the text, the content scrolls vertically! (and it shouldn't as the text height is the same as the box height, so there's nothing to scroll) **The fixed TextField is presented in the right column – again, try rollover the links**. __How does the fix work then?__ Basically, after setting the htmlText property, store the height of the TextField, then set autoSize to NONE. That will lock it, so no no more jumping is happening. It is all done at one go by overriding htmlText setter method. override public function set htmlText(value:String):void { autoSize = TextFieldAutoSize.LEFT; super.htmlText = value; recordedHeight = height; autoSize = TextFieldAutoSize.NONE; // adding extra height will prevent "vertical scroll on text select" bug // the extra height value should be just bigger than the default leading height = recordedHeight + getTextFormat().leading + 1; } Additionally, we're adding few pixels extra the TextField default leading value plus 1 to the height there ([discovered by Luke Sturgeon](, it will prevent "vertical scroll on text select" bug described above. __How should I apply this fix to my broken TextField?__ By creating a FixedTextField instance instead, exactly the same way as you would instantiate an ordinary TextField: var textTF:FixedTextField = new FixedTextField(); Alternatively, you could **clone** an existing TextField by referencing to it: var textFieldFixed:FixedTextField = new FixedTextField(someOtherTextFieldToClonePropertiesFrom); In fact, you can even **attach** the TextField stored in the Flash IDE library (obviously wrapped up in a MovieClip symbol) – I wrote a [separate blog post](/as3-textfield-cloning) on that matter. Download zipped demo including the FixedTextField class.
01:30 PM | | 22 Comments | Tags: , , , , ,

A TextField called Dolly

I love Flash IDE. Especially the way you can stylise the TextField – decide what glyphs to embed and what fonts to include, set line height (leading), kerning (letterSpacing), colours, etc. I really hate creating new TextFields from scratch, entirely in code. __Using Library to store a TextField__ Unfortunately, we can't store a TextField directly as a Flash IDE library symbol, so we have to wrap it up in a MovieClip and reference to it as follows: var textFieldNormal:TextField = new TextMC().textTF; where TextMC is the library MovieClip symbol containing a TextField named textTF. __How to duplicate (clone) a TextField?__ You can't do it natively in AS3. But you can do some magic instead – clone all (excluding read-only) properties of another TextField. var description:XML = describeType(referenceTextField); for each (var item:XML in description.accessor) { // clone passed textfield properties that are not read only if (item.@access != "readonly") targetTextField[item.@name] = referenceTextField[item.@name]; } targetTextField.defaultTextFormat = referenceTextField.getTextFormat(); TextFormat of the referenceTextField won't be cloned with the loop above as it's not accessible via getter/setter/public methods. You have to clone it manually and this is what the last line does. __It's very handy when you want to change the default kerning (letterSpacing) in Flash IDE and you want it to be preserved in your cloned text field.__ I wrote a FixedTextField class that does that ([plus fixes a couple of other TextField problems](/fixing-jumpy-htmltext-links/)) – download zipped demo including the class.
01:00 PM | | 0 Comments | Tags: , , , , ,
June 02, 09

Old skool TextField plasma (dithered)

I had a quick poke into FontStruct last nite, some useful features had been recently added to that awesome online block font editor. I found one of my previously designed fonts called [RUdigit?](, it's pretty (experi)mental (check the pixel size, otherwise you won't get the idea). That reminded me of an old Flash AS1 experiment of mine, where I tried to use predefined character set to display various shades of grey. We used to do it a lot in the C64 demoscene days – nostalgia had kicked in and I quickly mocked up an AS3 version of that old triple sinus plasma code.
**Click the face above to launch, hit SPACE to randomise the plasma periods. And now get ready for the trick: try selecting the pattern as you would do with normal text.** No Pixel Bender here, just pure TextField™. It's pretty slow I must say but I didn't spend a second to optimise it. Maybe drawing a single character onto a bitmapData or using copyPixels would work faster? I might look into that again, most likely when the C64 nostalgia takes me over again sometime. If you are new to this technique, have a sniff into the source. TTF font included. Enjoy.
06:30 PM | | 1 Comment | Tags: , , , ,
May 12, 09

Finding the missing child

How many times you've encountered that annoying error ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller message? It often happens when you're trying to remove a non-existing child which you would swear you had put there. How to find what depth is resides at, quickly? A simple "trace display list" [package-level function closure]( "package-level function closure example") traceDL(displayListElement, depth | "filter string") to the rescue! package { import flash.display.DisplayObjectContainer; import flash.display.DisplayObject; public function traceDL(container:DisplayObjectContainer, options:* = undefined, indentString:String = "", depth:int = 0, childAt:int = 0):void { if (typeof options == "undefined") options = Number.POSITIVE_INFINITY; if (depth > options) return; const INDENT:String = " "; var i:int = container.numChildren; while (i--) { var child:DisplayObject = container.getChildAt(i); var output:String = indentString + (childAt++) + ": " + + " ➔ " + child; // debug alpha/visible properties output += "\t\talpha: " + child.alpha.toFixed(2) + "/" + child.visible; // debug x and y position output += ", @: (" + child.x + ", " + child.y + ")"; // debug transform properties output += ", w: " + child.width + "px (" + child.scaleX.toFixed(2) + ")"; output += ", h: " + child.height + "px (" + child.scaleY.toFixed(2) + ")"; output += ", r: " + child.rotation.toFixed(1) + "°"; if (typeof options == "number") trace(output); else if (typeof options == "string" && output.match(new RegExp(options, "gi")).length != 0) { trace(output, "in",, "➔", container); } if (child is DisplayObjectContainer) traceDL(DisplayObjectContainer(child), options, indentString + INDENT, depth + 1); } } } __So, where is my child?__ With traceDL(someDisplayObject) you can reveal the whole display list of any DisplayObject. It will traverse its display list and show you all the instance names and types of the children (with depths they reside on), so it's easy to find out which depth your object hides. Some additional parameters like __alpha__, __visibility__, __x__ and __y__ coordinates, __width__ and __height__ (with __scaling__), and __rotation__ will be displayed as well to help debugging (if it's too much, you can comment some of them out in the class file). It's also possible to cut the traversing depth by specifying a number of levels to show: traceDL(someDisplayObject, 0) – will only show the first children, traceDL(someDisplayObject, 1) – will show you first children of someDisplayObject and also first children of its children. __Too many children shows up, it's like needle in the haystack!__ No worries, just use traceDL(someDisplayObject, "filter string") where filter string is anything you think your child may contain, either it's an object's name, class (like MovieClip) or even some parameters (x: 100). Just anything that you think will match your child characteristics (that is what's outputted when you won't pass a search string). Remember that if you hadn't explicitly set a name for a DisplayObject (either in code or Flash IDE), Flash player by default will call it instance and will assign a sequential number to it. Giving your object a name will always make it easier to identify. __I want to add a display object at a certain depth to a Library Symbol, but don't know the depth...__ Nothing more perfect! With traceDL() it's childishly easy to trace any Library Symbol structure and determine what depth to use with addChildAt to dynamically add a DisplayObject to the Symbol. __Everything has slowed down!__ The traceDL()function is recursive (unless you limit the depth it will dig till the last display node is scanned), and will use up a lot of your processor time, so take extra care and always remember to disable it in production code. __Erm, any demo/example usage?__ Sure, there. var rectangle:MovieClip = new MovieClip(); = "table"; var circle:Shape = new Shape(); circle.x = 100; circle.y = 200; circle.rotation = 45; circle.scaleY = 0.5; var square:Sprite = new Sprite(); = "square"; square.rotation = 45; square.scaleX = 0.5; square.scaleY = 2; var someSprite:Sprite = new Sprite(); addChild(rectangle); rectangle.addChild(circle); rectangle.addChild(square); addChild(someSprite); traceDL(this); //0: instance4 ➔ [object Sprite] alpha: 1.00/true, @: (0, 0), w: 0px (1.00), h: 0px (1.00), r: 0.0° //1: table ➔ [object MovieClip] alpha: 1.00/true, @: (0, 0), w: 0px (1.00), h: 0px (1.00), r: 0.0° // 0: square ➔ [object Sprite] alpha: 1.00/true, @: (0, 0), w: 0px (0.50), h: 0px (2.00), r: 45.0° // 1: instance2 ➔ [object Shape] alpha: 1.00/true, @: (100, 200), w: 0px (1.00), h: 0px (0.50), r: 45.0° traceDL(this, "square"); // 0: square ➔ [object Sprite] alpha: 1.00/true, @: (0, 0), w: 0px (0.50), h: 0px (2.00), r: 45.0° in table ➔ [object MovieClip] traceDL(this, 0); //0: instance4 ➔ [object Sprite] alpha: 1.00/true, @: (0, 0), w: 0px (1.00), h: 0px (1.00), r: 0.0° //1: table ➔ [object MovieClip] alpha: 1.00/true, @: (0, 0), w: 0px (1.00), h: 0px (1.00), r: 0.0° traceDL(rectangle, 1); //0: square ➔ [object Sprite] alpha: 1.00/true, @: (0, 0), w: 0px (0.50), h: 0px (2.00), r: 45.0° //1: instance2 ➔ [object Shape] alpha: 1.00/true, @: (100, 200), w: 0px (1.00), h: 0px (0.50), r: 45.0° traceDL(this, "clip"); //1: table ➔ [object MovieClip] alpha: 1.00/true, @: (0, 0), w: 0px (1.00), h: 0px (1.00), r: 0.0° in root1 ➔ [object MainTimeline] traceDL(this, "shape"); // 1: instance2 ➔ [object Shape] alpha: 1.00/true, @: (100, 200), w: 0px (1.00), h: 0px (0.50), r: 45.0° in table ➔ [object MovieClip] If you were comfortable with AS2 "any depth" before and now feel a bit lost in AS3 depth management, traceDL() will definitely help you to switch. __You got me, I want it now!__ Download the class
12:11 AM | | 10 Comments | Tags: , , ,
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